One-Eyed Willy’s Guide to a Good Game of VGA Planets

Jul 7, 2011

One-Eyed Willy’s Guide to a good game of Planets [Steve Andrews, 2005][1] Everything here isn’t strictly true and should always be seen in the context of an actual game. As Egg Shen would say: take what you want and leave the rest:) 1. Start of game Max factories. Max mines. Raise engine technology to level 10. Lower tax rate to 0%. Do not waste resources on defence posts or starbase defence.

Frozen Synapse

Jul 6, 2011

Just been gifted a copy of this fantastic game and it made for an entertaining evening of carefully planned tactical moves, mostly going terribly wrong. If you are a fan of tactical games then you will love this game – with it’s simple yet deep gameplay it is rewarding and frustrating in equal measure. So far my online score is 4 wins, and 4 losses – here are some of the highlights… More about Frozen Synapse Each match immediately places you in an intense tactical situation: there’s no waiting around for the fun part.

Logo Designs for AlienEmpires

Sep 6, 2010

The game may have been around for a whille as lcog but now we have a new name – AlienEmpires, we really needed a new logo. So here are a few initial ideas… And a first try with a colour palette. Palette is from and hopefully matches the kind of colours used in 60s sci-fi.

Always get lost playing GRAW?

Jul 4, 2007

Ghost Recon Tube Map – Aftermath FPS games are brilliant but I always seem to end up playing on a map I hardly ever use and consequently end up spending the first half of the game wandering around lost. I thought about that for a bit and decided that what I needed was a decent map of the level I was going to play to help build up my mental picture of the layout.

Guernplan – A VGA Planets Game

Jul 1, 2007

VGA Planets is a brilliant multiplayer turn based strategy game Over the years VGA Planets is probably the computer game I have spent the most time playing – it is also probably the cheapest. It came on three floppy discs, posted from America, and once installed you got a dodgy user interface and suspect graphics inspired by various sci-fi genres. What you also got was an incredibly rich mixture of races to play and a huge variety of gameplay styles underpinned by a demanding economic model.